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3. Instruct Overrides

After inserting the override implementations, you can instruct the override instance to control what the override functions do when called.

Instructing Referenceable Function

CO_INSTRUCT_REF(overrideInstance, scope, functionName)
               .Action1(...)
               .Action2(...);

CO_GLOBAL can be used as scope when you are trying to instruct global function.

All the actions are defined in OverrideInfoSetter for normal overrides and OverridePassthroughInfoSetter for passthrough. The detail for each action is covered later in this documentation.

Example
//int FreeFunction(int value1, float value2)
CO_INSTRUCT_REF(MyOverrideInstance, CO_GLOBAL, FreeFunction)
               .Returns<int>(42);

//template<typename T>
//int FreeTemplateFunction(T value1)
CO_INSTRUCT_REF(MyOverrideInstance, CO_GLOBAL, FreeTemplateFunction<int>)
               .Returns<int>(42);

//int MyClass::MemberFunction(int value1, float value2);
CO_INSTRUCT_REF(MyOverrideInstance, MyClass, MemberFunction)
               .Returns<int>(42);

//template<typename T>
//int MyTemplateClass<T>::AnotherMemberFunction(int value1, float value2);
CO_INSTRUCT_REF(MyOverrideInstance, MyTemplateClass<int>, AnotherMemberFunction)
               .Returns<int>(42);

Important

Here are the things we look at when selecting which override instruction to use:

  • Function name (__func__)
  • Argument Types
  • Return Types
  • Additional action requirement such as If, WhenCalledWith, etc.

Important

The scope is only used for referencing the function so that it verify if the function exists or not, as well as allowing renaming for LSP. It is NOT used for filtering override functions.


Instructing Non Referenceable Function

There is a limitation to this where some type of functions cannot be reference with CO_INSTRUCT_REF. In this case, you will need to use CO_INSTRUCT_NO_REF variant.

CO_INSTRUCT_NO_REF(overrideInstance, functionName)
                  .Action1(...)
                  .Action2(...);

You should use this macro variant for:

  • Unreferencable function, such as ones in anonymous namespace or not included in the file which performs CO_INSTRUCT
  • Overloaded functions
  • Constructor, Destructor
  • Complexly declared function

If you encountered one that you think it should work with CO_INSTRUCT_REF, please let us know.


Instructing Passthrough

Functions without explicit instructions are called passthrough, and is recorded everytime when it happens. Only a limited subset of actions are allowed for passthrough but it works the same as the normal CO_INSTRUCT macros.

CO_INSTRUCT_PASSTHROUGH(overrideInstance)
                       .Action1(...)
                       .Action2(...);


Removing Instructs

Here are the macros for removing instructs.

CO_REMOVE_INSTRUCT_REF(overrideInstance, scope, functionName);
CO_REMOVE_INSTRUCT_NO_REF(overrideInstance, functionName);
CO_REMOVE_INSTRUCT_PASSTHROUGH(overrideInstance);
CO_CLEAR_ALL_INSTRUCTS(overrideInstance);


Actions: Returns

Returns a specific value:

.Returns<ReturnType>(value)


Returns void (early return):

.Returns<void>()
//or
.ReturnsVoid()


Returns using a function:

.ReturnsByAction<ReturnType>(std::function<void(void* instance, 
                                                const std::vector<TypedDataInfo>& args, 
                                                TypedDataInfo& returnValue)>)

Returning Reference With Action (Corner Case)

When the function you overrides returns a reference, the type inside the data info will be a pointer instead. So for example, if the return type is int&, the type inside the data info will be int*.

So you should be using

returnValue.GetTypedDataPtr<int*>()
instead of
returnValue.GetTypedDataPtr<int&>()

Example
//Return a specific value
CO_INSTRUCT_REF(MyOverrideInstance, CO_GLOBAL, MyFunction)
               .Returns<int>(42);

//Return void early
CO_INSTRUCT_REF(MyOverrideInstance, CO_GLOBAL, MyVoidFunction)
               .ReturnsVoid();

//Return using lambda
CO_INSTRUCT_REF(MyOverrideInstance, CO_GLOBAL, MyFunction)
               .ReturnsByAction<int>
               (
                   [](void* instance, 
                      const std::vector<TypedDataInfo>& args, 
                      TypedDataInfo& returnValue) 
                   {
                       //NOTE: instance can be nullptr if it is a free function
                       if(returnValue.IsType<int>())
                           *returnValue.GetTypedDataPtr<int>() = 100;
                   }
               });

//Return a reference using lambda
int returnValue = 0;
CO_INSTRUCT_REF(MyOverrideInstance, CO_GLOBAL, MyFunction)
               .ReturnsByAction<int&>
               (
                   [&returnValue](void* instance, 
                                  const std::vector<TypedDataInfo>& args, 
                                  TypedDataInfo& returnValue) 
                   {                           
                       if(returnValue.IsType<int*>())
                           *returnValue.GetTypedDataPtr<int*>() = &returnValue;
                   }
               });


Actions: Arguments

Set specific argument values:

.SetArgs<ArgType1, ArgType2, ...>(value1, value2, ...)


Set arguments using a function:

.SetArgsByAction<ArgType1, ArgType2, ...>(std::function<void(void* instance, 
                                                             std::vector<TypedDataInfo>& args)>)

instance can be nullptr if it is a free function.

Use CO_ANY_TYPE and CO_DONT_SET to skip certain arguments.

Example
//Set specific values
CO_INSTRUCT_REF(MyOverrideInstance, CO_GLOBAL, MyFunction)
               .SetArgs<int, float&>(42, 3.14f);

//Skip first argument, set second
CO_INSTRUCT_REF(MyOverrideInstance, CO_GLOBAL, MyFunction)
               .SetArgs<CO_ANY_TYPE, float&>(CO_DONT_SET, 3.14f);

//Set using lambda
CO_INSTRUCT_REF(MyOverrideInstance, CO_GLOBAL, MyFunction)
               .SetArgsByAction<int, float&>
               (
                   [](void* instance, std::vector<TypedDataInfo>& args) 
                   {
                       //NOTE: instance can be nullptr if it is a free function
                       (void)instance;

                       if(args[0].IsType<int>())
                           *args[0].GetTypedDataPtr<int>() = 42;
                       if(args[1].IsType<float&>())
                           *args[1].GetTypedDataPtr<float&>() = 3.14f;
                   }
               );


Actions: Conditions

Match specific argument values:

.WhenCalledWith(value1, value2, ...)


Custom condition using function:

.If(std::function<bool(void* instance, const std::vector<TypedDataInfo>& args)>)

Use CO_ANY to match any value for specific arguments.

Example
//Match specific values
CO_INSTRUCT_REF(MyOverrideInstance, CO_GLOBAL, MyFunction)
               .WhenCalledWith(42, 3.14f)
               .Returns<int>(100);

//Match any value for second argument
CO_INSTRUCT_REF(MyOverrideInstance, CO_GLOBAL, MyFunction)
               .WhenCalledWith(42, CO_ANY)
               .Returns<int>(100);

//Custom condition
CO_INSTRUCT_REF(MyOverrideInstance, CO_GLOBAL, MyFunction)
               .If
               (
                   [](void* instance, const std::vector<TypedDataInfo>& args) 
                   {
                       //NOTE: instance can be nullptr if it is a free function
                       (void)instance;

                       return args[0].IsType<int>() && *args[0].GetTypedDataPtr<int>() > 10;
                   }
               )
               .Returns<int>(100);


Actions: Controls

Limit number of times override is triggered:

.Times(count)


Match specific object instance (for member functions):

.MatchesObject(&objectInstance)


Match any object instance:

.MatchesAny()
Example
//Trigger only once
CO_INSTRUCT_REF(MyOverrideInstance, CO_GLOBAL, MyFunction)
               .Times(1)
               .Returns<int>(42);

//Match specific object
MyClass obj;
CO_INSTRUCT_REF(MyOverrideInstance, MyClass, MemberFunction)
               .MatchesObject(&obj)
               .Returns<int>(42);


Actions: Callbacks

Execute code when override is triggered:

.WhenCalledExpectedly_Do(std::function<void(void* instance, const std::vector<TypedDataInfo>& args)>)


Execute code when override conditions are NOT met:

.Otherwise_Do(std::function<void(void* instance, const std::vector<TypedDataInfo>& args)>)
Example
bool wasCalled = false;
CO_INSTRUCT_REF(MyOverrideInstance, CO_GLOBAL, MyFunction)
               .WhenCalledWith(42)
               .Returns<int>(100)
               .WhenCalledExpectedly_Do(
                   [&wasCalled](void*, const std::vector<TypedDataInfo>&) 
                   {
                       wasCalled = true;
                   }
               )
               .Otherwise_Do
               (
                   [](void*, const std::vector<TypedDataInfo>&) 
                   {
                       std::cout << "Override condition not met!" << std::endl;
                   }
               );


Actions: Expectations And Results

Mark override as expected to satisfy all conditions:

.Expected()

Note

This means that if there's a Times(count) condition, the override will be expected to be triggered exactly count times. Otherwise, the override will be expected to be triggered at least once.


Mark override as expected NOT to satisfy all conditions:

.ExpectedNotSatisfy()

Warning

Expected and ExpectedNotSatisfy are mutually exclusive. Only one of them is true.

So if you have Times(count) condition, ExpectedNotSatisfy will be true if the override is triggered not EXACTLY count times.


Get override result:

CppOverride::ResultPtr result; //using ResultPtr = std::shared_ptr<OverrideResult>;
.AssignsResult(result)

For more information about CppOverride::ResultPtr, see Override Result section.

Example
CppOverride::ResultPtr result;
CO_INSTRUCT_REF(MyOverrideInstance, CO_GLOBAL, MyFunction)
               .WhenCalledWith(42)
               .Returns<int>(100)
               .AssignsResult(result)
               .Expected();

MyFunction(42);  //Should succeed
assert(result->LastStatusSucceed());

MyFunction(99);  //Should fail condition
assert(result->GetLastStatus() == CppOverride::OverrideStatus::MATCHING_CONDITION_VALUE_FAILED);


Passthrough Actions

For CO_INSTRUCT_PASSTHROUGH, only a subset of actions are available:

CO_INSTRUCT_PASSTHROUGH(overrideInstance)
                       .Times(count)
                       .Expected()
                       .ExpectedNotSatisfy();


Action Chaining

Actions can be chained together in any order:

CO_INSTRUCT_REF(MyOverrideInstance, CO_GLOBAL, MyFunction)
               .WhenCalledWith(42, 3.14f)
               .SetArgs<CO_ANY_TYPE, float&>(CO_DONT_SET, 2.71f)
               .Returns<int>(100)
               .Times(2)
               .WhenCalledExpectedly_Do
               (
                   [](void*, const std::vector<TypedDataInfo>&) 
                   {
                       std::cout << "Override triggered!" << std::endl;
                   }
               )
               .Expected();